package map.blocks;

import java.awt.Graphics;

import map.MapObject;
import map.PlayerObject;
import map.RasterCell;

public class DefaultMapObject extends MapObject {
	
	public DefaultMapObject(){

	}
	
	public DefaultMapObject(int x, int y){
		this.currentX = x;
		this.currentY = y;
	}


	@Override
	public boolean interact(PlayerObject actor) {
		return false;
	}

	@Override
	public boolean entered(PlayerObject actor) {
		return false;
	}


	@Override
	public void deseriralize() {
		
	}

	@Override
	public void paintComponent(Graphics arg0, RasterCell target) {
	
	}

	@Override
	public MapObject newInstance() {
		return new DefaultMapObject();
	}

	
}
